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GLACIERRA

GLACIERRA

A branding design project turned user interaction, Glacierra was a new look into event application design. Using mobile ticketing management and digital scheduling, the application is a step forward towards sustainable conference design.

RESEARCH

These are a few early examples of Adam’s thought process when he conceived the application concept.

BRANDING

Part of the project involved creating a brand for the conference and application. Here are guidelines drafted to constrain brand use throughout the app.

FEATURES

The core of this application was built around these three ideas.

ONLINE TICKETS

DIGITAL SCHEDULING

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BIOGRAPHIES AND DESCRIPTIONS

VIDEO

This video was the original concept for Glacierra. During the early stages of storyboarding, I decided to make it a full, app experience.

EXECUTION

Adam not only built high fidelity mockups, but also fashioned a limited functionality prototype of the application. Parts of this project were also included in the motion-designed video seen above.

CONCLUSION 

This project is more than a simple application design study, but an initiative into sustainable experience design. Moving event materials into a digital space would decrease the impact on limited use raw materials and promote cleaner lifestyles to attendees.

This piece is an original brand and was created as a student project at Seattle Pacific University.